Blog Banter 33: The Capsuleer Experience

From Seismic Stan’s Freebooted Blog:

“We invite you to pour your heart (or guts) out and tell us what you think is good or bad with the current new player experience and what you think could be done about the problems.”

Firstly, I think we should take the time to recognize CCP with the changes they have made in the new player experience.  Compared to the new player experience when I first started EVE Online it is night and day better.  In 2004, my experience was best described as, “Here’s a spaceship, now go f*** yourself.”  I dropped EVE Online shortly after that, being the type of idiot that couldn’t wrap his head around this style of MMO.

Earlier this summer I began a new character to experience the changes with the new tutorials.  I was very impressed.  I felt like a champion of the heavens when my ship was brought through a parade of Amarr warships – it evoked feelings of the award presentations at the end of the first “Star Wars” movie (the real first one not the garbage with the kid and slug-like Jamaican.)

CCP’s remaining work is still a long row to hoe.  At the end of the starter tutorials and various career tutorials the most asked question is probably, “OK, what’s next?”  And this is an area that CCP will likely have little ability to address.  What happens next after learning the mandatory functions of flying an internet spaceship is what to do with the teeming mass of people who want to kill you and take away your lunch money.

This is an area where we, the community, have the most impact on whether a new player stays or returns to the themeparks.  Unfortunately, our own reputation proceeds us.  I can remember being advised in both forums and in the various help channels not to accept just any corporation invite; it was likely a scam.  This air of paranoia pervades New Eden as a type of blanket smothering the life out of the new pilots crib before he can even cry out for help.

If you come to EVE Online from reading about it on somethingawful.com or reddit.com you have a self-made community that will take you after you complete your tutorials to the deepest parts of nulsec and into the great space battles that will make the news on various gaming websites.  What more do you need to figure out how great is this game?  This is why a newbie flying under the banner of Dreddit or CONDI are likely to be still playing six months or even a year later.

Obviously, we don’t want a universe of TEST or Goonswarm Federation only pilots.  So, how do we improve the game for new pilots who just see an advert or remember hearing a friend talk about it?  How do we retain them after they finished the tutorials?

Corporations are the only real concrete answer.  CCP has made finding a corporation even easier with the corporation recruitment search function.  It was not very long ago that the best way a small corp recruited players was through random convos and spamming gates with secure containers.  Most highly traveled routes in New Eden reminded me of I-75 between Macon and Atlanta, Georgia.  For those of you not blessed to live in the southern United States, that stretch of road is nothing but farmland and billboards.  Quite an eyesore actually.

CCP can improve this search function even more.  Recently, I started playing “Vanguard: Saga of Heros” which isn’t a bad MMO as far as themeparks go.  One of the features I really liked was their guild search function.  In the Vanguard guild search it gave you list of the guild’s recruiters and whether they were online.  I found the guild I joined by using this function to weed out guilds that were obviously dead or whose members played in different time zones than me.  With a set of recruiters I knew were online I was able to convo several and shortly I accepted a guild invite.

The key to retaining new players is getting them into our corporations.  Getting them involved and feeling they have a stake in their corporation’s future and outcome.  Ultimately, it is up to the veterans to mentor the newbies.  There are no tutorials that will help you understand what it means to be in a sandbox.

 

Tweaks

CCP is redesigning the models for the rookie ships and this is a good thing.  As a new player, I want to feel heroic.  I hate sword and board games that make me start out in stained underwear fighting fluffy bunnies with a broken shovel handle.  I think that’s partly why “Skyrim” was so successful – you killed a dragon in the first hour of gameplay.  Likewise, I believe the rookie ships need an  statistical overhaul.  Or at least enough of a buff that a new player can complete level 1 missions without much effort when they lose everything after flying a ship they couldn’t afford to lose.

In the end, I think EVE Online is always going to create a very polarized reaction with new players.  On one side, you retain the players that understand the importance of social interactions within the game and lose the players that expect to be pushed in a certain direction.  We can stem the tide of the latter by getting them in our corporations and giving them purpose.  Otherwise, sitting back and waiting for CCP to make magic sauce is causing us so many future targets and leaders.

Ender’s Editorials – 01

Ender’s Editorials is a new addition to the Pod Goo to address news that has a short shelf life or just stuff I want to talk about between Pod Goo Podcasts.

In this inaugural editorial, I let loose the dogs of the rants against incursions and sleeper PvE.

Pod Goo Podcast Episode 31

In this episode:
EVE Time Code and the 7 degrees of Kevin Bacon.  Thanks for our sponsor, The Night Crew Corporation. See the Night Crew’s recruitment thread here!
The Book Report as ordered by the tyrannical alliance leader

The Echochamber

http://splatus.wordpress.com/
- This is a response post to Episode 30.  I like the subject being touched on and reminds me of one of the fatal RP flaws most people make: Not making a 3 dimensional character and depending entirely on their characters archetype to inform the player of the character’s likely decisions and actions.  There is no duality of mankind.

http://conhodaily.blogspot.com/
- Humorous corp blog.  All corps should have a humor blog for us to let off steam and have fun with each other.  Would LSE’s humor blog be nothing but rundowns on the last T3 Ender loses in a PVE engagement in hisec?

http://tech4news.org
- New Eden’s premier news service.  Written by non-capsuleers for non-capsuleers.  I’m writing for these guys now…I’m not a fiction writer but I’m trying to be.  What did everyone think of my first article, Kyavor Alexander – Caldari Traitor?

http://www.guildlaunch.com/blog/index.php/2012/01/eve-online-correspondent-contest-ender-black/
Self-plug…wasn’t expecting this to go public…let that be a lesson…


The Interviews

Lorkin’s interview with Mangala Solaris of RvB

Ender’s interview with Mechanoid Kryten of Griefergeddon
Click here for the Griefergeddon Website

WTF Kills

http://eve-kill.net/?a=kill_detail&kll_id=12159160 Wait, wut

http://genos.killmail.org/?a=kill_detail&kll_id=12151569

We are looking for a market/news blogger to add weekly/daily stories to the Pod Goo Website.

War College will return next week with visiting professor Krieg.

 

“Templar One” – Review

“Templar One” was not the EVE novel I was expecting when I saw it in the highlight row at my local Barnes & Nobles booksellers.  To be honest I was expecting a gritty and action packed story of brotherly comradeship and the privations of men at war.  I was expecting it to read more like a Mechwarrior series book than that of previous EVE Online based novels.  Pleasantly, my expectations were completely wrong.

 

“Templar One” begins relatively soon after the ending of Tony Gonzales’ first book, “Empyrean Age.”  The plot lines continue seamlessly from the initial book and continue into many of the discoveries found in w-space since the Apochrypha expansion.  Yes, Dorothy, there are Sleepers and explanations for their terrible drones in w-space to be found in this book.  I shall not give away spoilers but if you were wanting storylines explaining the relationship (if any) between the four factions and Jovians and sleepers, this book goes a long way in doing such a thing.  As a matter of fact, during the course of this book I was momentarily struck with a sense of guilt for destroying as many Sleeper ships and sites as I have in my almost one year of w-space campaigning.  It was momentary but it was real.  You’ll definitely want to read this book if you are a wormholer.

Will a Playstation3 FPS player who’s excited about this upcoming scifi shooter want to read “Templar One”?  I hope so.  In this book are various QR codes that you scan with an android device or iOS device that will link you to interesting and well made videos that help bring an EVE greenhorn up to speed on what different ships are designed to do.  Here’s the link to the second QR code you scan when you meet one of the heroes of the tale, Korvin Lears of the Gallente Federation Navy.

I cannot stress how surprised I was by the amount of internet spaceships and spaceship battles in this story; a story ostensibly about DUST 514.  This may be one of the areas bittervets will attack Gonzales’ work because he takes some narrative freedom during his space battles to make them more interesting. Rather, instead of using EVE Online’s boring battle mechanics he tries to make them more plausible with realistic strategy – otherwise, N+1 makes for some stiff reading.

So by the end of the novel, Gonzales weaves a literal Gordian knot of plot lines concerning the Amarr royalty, President Roden of the Gallente Federation, Mordu’s Legion, intrigue in the Caldari State, and the Jovians.   In spite of being the nexus of most of the fighting, the Minmatar do feel hollow in comparison to the other factions you read about.

I enjoyed the book and unlike the previous EVE novels there didn’t seem to be major periods of lull that made the book an analogue to EVE’s training system…long wait to get to the good stuff.  It also seems that this book received better editing than previous novels and I only ran across a sentence or two that could have been written smoother or ended with a preposition.  If I have a negative critique for “Templar One” it is the same critique I have for most science fiction and fantasy books: naming.  Please, quit giving me megasyllabic words with no base I am familiar with to name things – it is annoying and your concocted semi-random groupings of vowels and consonants will become “bob” when I read them.

All in all, this a very enjoyable book that bridges the Empyrean Age and Aprochrypha Expansions nicely and does a great job of setting up DUST 514 to have a literary source for those warriors to begin carving their names in New Eden’s fabric.

Pod Goo Podcast Episode 30

Pod Goo Episode 30 is a great mix of community stuff and the opening of the new semester of Ender’s War College with a new visiting professor.  You’ll notice some format changes – let us know how you like it.  This episode sponsored by the fine folks at The Night Crew Wormhole Corporation.  See the Night Crew’s recruitment thread here!
Templar One
Blog Banter 31
DUST 514 Beta
Fail Fits and WTF Kills

EVE Blog Pack – Updates
http://eveoganda.blogspot.com/

EVEOGANDA Predictions – Hilarious
http://eveoganda.blogspot.com/

Ninveah – Hull Tanking, For Real
http://www.ninveah.com/

EVE Statistics
http://eveboard.com

Place of Social Media Within EVE

War College

Finale Track, “Electrum” by Joseph Dufualt

EVE Blog Banter 31: EVE Online Community Review – Title Analysis

As any games journalist would probably tell you, a true and complete review of a Massively Multiplayer Online game is impossible. MMOs are vast, forever evolving entities with too much content for a single reviewer to produce a fair and accurate review. However, a collection of dedicated bloggers and EVE players (past and present) with a wide range of experience in various aspects of the game might be able to pull it off.

This special ‘End of Year’ Blog Banter edition aims to be a crowd-sourced game review. Using your gaming knowledge and experience, join the community in writing a fair and qualified review of EVE Online: Crucible. This can be presented in any manner of your choosing, but will ideally include some kind of scoring system.

With each Blog Banter participant reviewing the areas of EVE Online in which they specialise, the result should be a Metacritic-esque and accurate review by the people who know best.


Surmounting difficulty is the crucible that forms character.

                                                                Tony Robbins

 

Over the past eight years CCP has launched a legion of expansions and each expansion was given an imaginative and descriptive moniker.  It has been something I enjoyed observing because what something is named often informs others to the content of the character of the owner or creator who christens the named object.  This latest expansion, EVE Online: Crucible, misses the mark.  Do not read that to imply that I have not been completely impressed with this expansion – indeed this expansion should have happened two or three expansions ago in some respects.  It is the expansion’s name I take exception to and nothing else.  As a matter of fact, I find it easier to resist the siren call of the wormhole systems now with the amazingly gorgeous nebulae that inhabit our now even darker universe.

Listeners to the Pod Goo podcast have heard me say more than once, “words have meanings.”  I will always take exception to writing that betrays the real essence of a word because it causes the word to lose meaning and nuance.  Crucibles of the soul are almost always external pressures – circumstances outside of the subject’s control through which he must pass muster and often at some considerable cost.  The Summer of Rage was no crucible.  It was the logical outcome of a dedicated fan base that was suffering from the excess caused by corporate hubris.

EVE Online already passed through a crucible well before the summer of 2011.  EVE Online’s crucible was simultaneous with its conception and execution of launch in 2003.  No one believed that a MMORPG could be created with every subscriber playing on the same server simultaneously.  No one believed that a game as harsh as EVE Online could enjoy economic success.  No one believed that a game that encouraged its players to scam, backstab, and betray their fellow players could succeed or create a vibrant involved playing space.  “They” were wrong.  On all counts.  That was EVE’s crucible.

CCP should trumpet that story to the heavens.  It is an inspiring tale of ignoring the so-called experts and following your own path.  By giving this mea culpa expansion the name Crucible implies to me that CCP saw the disgruntled players as an insurmountable obstacle they were able to surmount.  I am not sure I enjoy that idea.  I am not one of the pundits who squealed with the glee of shadenfreude when CCP Hilmar decided to issue an apology to the players – in fact on the Pod Goo Podcast I said I thought he was wrong by apologizing.

I think this title touches on hyperbole of corporate kowtowing to the overinflated sense of entitlement by a very vocal segment of the EVE Online population.  It would have been best to name this expansion something a bit more vanilla – let us move toward the future together and quit picking the scabs of this past summer.  It is this constant sense of “I’m sorry” and “we overstepped our bounds” etc that makes me worry for the future of EVE Online.  Once bitten, twice shy?  Let us remember that New Eden was built when everyone said it wouldn’t work.  Let us push the developers to push the boundaries and when they fail dust them off to try again and not expect them to be our servants.

Title Choice: 2/5